Then the author use the factor analysis again and 4 integrants of customer value are left after combination through vast amount of designed questionnaire surveys, they are self-value realization, asocial interaction, cosplay role development and leisure& amusement.

  • 然后设计调查问卷通过对大量玩家的调查,再次利用因子分析合并到4个顾客价值构成要素,分别是自我价值实现、交往互动、角色发展和休闲娱乐。

  • 互联网摘选 2025-01-19 23:39:30

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